Behind the vast majority of these collectibles in the game are minigames, so the core gameplay is essentially wandering around levels until you find a sub-level with a minigame in it. In fact, to even beat the game, you have to complete two quite difficult classic arcade games. The move to 3D removed all the emphasis on the joy of movement and the game design became a collectathon taken to the max. I don't think it holds up today, and my urge to finish it felt masochistic. Donkey Kong 64: honestly, this game is a slog at 29 hours to 100%.And some of the later levels introduce mechanics that are far more frustrating than fun (including a level where your controls are reversed). The only issue I had with the gameplay (a common criticism for the game) is that each level typically introduces a completely new mechanic rather than refining earlier ones. The platforming mechanics themselves are further refined and it's fun to jump around and bonk enemies. I liked the lighter tone introduced by the "Northern wilderness" art style and the levels.
The overworld is now explorable, with secrets to find, so the whole game has a real adventure feel to it.
#DONKEY KONG COUNTRY 64 COIN PLUS#
I spent the past month playing through all three, plus Donkey Kong 64. I had the itch to play through the Rare Donkey Kongs lately, having enjoyed DKC 1 and 2 back in the day on SNES.
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